Cultural resistance and negotiation in video game Pamali: Indonesian folklore horror - The Tied Corpse

نویسندگان

چکیده

Localization of video games makes it easier for players with different language settings to play foreign games. However, a few customized their game cultural terms that may confuse the player. This research aimed examine (1) resistance and negotiation terms, (2) subtitling strategy translation on Pamali: Indonesian Folklore Horror - The Tied Corpse by StoryTale Studios. data sources were extracted from words, phrases, sentences subtitles in English versions. Document observation was used as collection technique, meanwhile content analysis technique. Cultural-related term classification analyzed using combined taxonomic theory cultural-term (Newmark, 1988; Tomalin Stempleski, 2013; Zare-Behtash Firoozkoohi, 2013). Gottlieb’s (1994) subtitle researcher identifiy process. result shows six resisted three categories; Dialect, Ideas; Beliefs. On other hand, forty-one negotiated found ten cultural-related beliefs, Concept; religion, Gesture Habit, Ecology, Idiom, House Towns, Artefact, Date, Antrophonym. Imitation is data. Meanwhile, negosiated applied Transfer, Transcription, Expansion, Paraphrase, Deletion strategy. more than commercially make accessible international player.Keywords: negotiation, term, subtitles, folklore horror tied corpse

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ژورنال

عنوان ژورنال: Diksi

سال: 2023

ISSN: ['2809-3585', '2809-3593']

DOI: https://doi.org/10.21831/diksi.v31i1.58597